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English Kidnap Mod

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Poll Poll

You want it sooner without map or later even with map?

Only registered users are allowed to vote
Sooner!
19.40% (39)
With map!
73.13% (147)
NEVER, bother off!!!
7.46% (15)
201 votes cast

old Re: Kidnap Mod

TheS0rr0w
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i cant reach the trader
he is to far away from me.
i had to destroy the house to get to him

old Re: Kidnap Mod

HudaJan
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tss. You ase so impolite... Don't you have knowlenges about empathy?? Imagine you are trader of some forest village ond some punk white idiot comes to you and brakes your hard-build house
How would you feel??

old Re: Kidnap Mod

Nativechief
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I tried putting the primitive car on the island in the editor and when I tried the map there is a kind of "ghost" car. when I drive the car there is a shadow of the car where it started. same thing happens with the motor bike.

old Re: Kidnap Mod

Mc Leaf
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HudaJan has written
Few questions on you: [...]


1) Maybe some passages are a little bit hard but that's exactly how it has to be.

2) Yes.

3)

Item: Medicine and Acorn are done very well. The Model of the sub-machine-gun isn't that good at all and there are few "bugs" (bad balancing...), but apart of these facts it's a nice weapon.

Object: This wooden house is quite nice. But it would had been better, if you had done the stuff inside separate. Also the circular saw or the coin machine are admittely simple but great.

Unit: This squirrel is great!

4) These talking guys...

5) Sorry, but... no, not really. It's okay but doesn't differ much from the standard menu.

Don't let me be misunderstood, it is really a well made mod for the beginning. But nevertheless most of the stuff should be reworked. There are some missing or bad textures, gaps in models, some bugs and bad handling.

old Re: Kidnap Mod

Mc Leaf
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Nativechief has written
I tried putting the primitive car on the island in the editor and when I tried the map there is a kind of "ghost" car. when I drive the car there is a shadow of the car where it started. same thing happens with the motor bike.

That's because the editor starts in the debug mode. Press "F9" or type "debug" in the console (open with "^") to deactivate debug mode.

old Re: Kidnap Mod

HudaJan
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Quote
3) The model of submachine gun: It was absolutely very first 3d model I made. I now, it's horrible, I was too lazy to make new one :D. About it's bugs- totaly fourth item added into game by me it's the noob item, but I like it. You can't imagine how happy I was when I saw thal reloading works

4)You can hear there my vioce really. Also speech "hey" is me

5) Of course, it's just remade map from menu.. Changed several positions of the camera and of course objects. I was too lazy to make up my own one :D. And the music is so disgusting, that it's nice
Mc Leaf has written
for the beginning.

Thats most important words of all post as I said milion times my first scripting, modeling, moding
(I'm not trying to defend myself, I just comment )

old Re: Kidnap Mod

Mc Leaf
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HudaJan has written
About it's bugs- totaly fourth item added into game by me it's the noob item, but I like it. You can't imagine how happy I was when I saw thal reloading works

The damage (0.3) is much to low...! Reload time a little bit too long and the pitch (while firing) is rising to much.

But I didn't meant only the bugs with this gun.

HudaJan has written
You can hear there my vioce really. Also speech "hey" is me

Yes, that's quite nice.

HudaJan has written
Of course, it's just remade map from menu.. Changed several positions of the camera and of course objects. I was too lazy to make up my own one :D. And the music is so disgusting, that it's nice

Oh you're talking about that... - yes, it's okay! I thought you meant the buttons...

HudaJan has written
Thats most important words of all post as I said milion times my first scripting, modeling, moding

Yes, therefore it's quite good work.

old Re: Kidnap Mod

HudaJan
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Quote
Mc Leaf has written
But I didn't meant only the bugs with this gun.

I know
Mc Leaf has written
I thought you meant the buttons...

No the buttons was in photoshop in 5 minutes, it was just to fit better
Mc Leaf has written
Yes, therefore it's quite good work.

old little bug

martinuzz
User Off Offline

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First of all, very cool modding done there! Really enjoyable expansion to the gaming experience.

But, to the bug:

I have a transporter monkey and built a wooden house.
When I went to sleep, the monkey followed me into the house.
When I went outside again, the monkey tried to get outside but remained stuck in the doorway. He can't get out.
He can get back further into the house but not out.
Ah well. I ate him for breakfast.
I'll get a new one. I made the map myself and set a spawning point for a transporter monkey.

But it's strange. It can't be that the doorway is too narrow, for he got inside in the first place.

old Re: Kidnap Mod

HudaJan
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It is caused by that vertex of the models with interior sometimes behaves strange.
You can notice it in the palace. You often can get stuck without any chance to move, so you have to jump...

old Re: Kidnap Mod

HudaJan
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Well, the recoil is a bit overcharged.. But so is more difficult to aim

old Re: Kidnap Mod

bezmolvie
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Nice mod Huda.

I thought you might want some free items, so here I go... First off, I have some items already posted here the cake and cake mix do work, but compiled in my files together they didn't, but thats fixed now anyways.

and here are some more that do work;

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###Sugar
id=969
name=Sugar
icon=gfx\salt.bmp
model=gfx\grain.b3d
scale=0.2
mat=dust
weight=25
info=Sugar from a sugar cane. Makes foods tastier.
script start
	on:eat {
		process "eating",500;
		play "eat.wav";
		eat,5,10,0,10;
		}
	
script=end

###Sugary Cake
id=968
name=Sugary Cake
icon=gfx\Cake.bmp
model=gfx\pavilion.b3d
scale=0.2
mat=dust
weight=150
info=Yummy Cake!
script=start
	on:eat {
		process "eating",3000;
		play "eat.wav";
		eat 25,55,5,10;
		}
script=end

###Good Coffee
id=966
name=Good Coffee
group=potion
icon=gfx\mug_coffee.bmp
model=gfx\mug01_coffee.b3d
scale=0.2
mat=glass
weight=100
info=Coffee! Helps keep me awake.
script=start
	on:eat {
		process "drinking", 1000;
		drink 15,20,10,30
script=end
Those are the edibles.

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###Knife
id=967
name=Knife
group=tool
icon=gfx\knive.bmp
model=gfx\knife.b3d
mat=metal
scale=0.3
info=A useful knife.
behaviour=blade
damage=2
My tool

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###Wand
id=976
name=Wand
group=stuff
icon=gfx\wand.bmp
model=gfx\branch.b3d
weight=-1000
info=A magical wand containing elemental powers.It feels like it wants to float.
scale=0.3
script=start
	on:use {
		process "Casting Wand",5000;
		find 982;
		msg "The wand has magicly made a cake!";
		}
script=end

###Wand2
id=975
name=Wand
group=stuff
icon=gfx\wand.bmp
model=gfx\branch.b3d
weight=-1000
info=A magical wand containing elemental powers.It feels like it wants to float.
scale=0.3
script=start
	on:use {
		process "Casting Wand",2501;
		find 991;
		msg "The wand has magicly made a pat of cream!";
		}
script=end


###Wand3
id=974
name=Wand
group=stuff
icon=gfx\wand.bmp
model=gfx\branch.b3d
weight=-1000
info=A magical wand containing elemental powers.It feels like it wants to float.
scale=0.3
script=start
	on:use {
		process "Casting Wand",500;
		find 53;
		msg "The wand has magicly made an arrow!";
		}
script=end

###Wand4
id=972
name=Floating Wand
group=stuff
icon=gfx\wand.bmp
model=gfx\branch.b3d
weight=-2500
info=A magical wand containing elemental powers.It's seirously making your backpack lighter.
scale=0.3
script=start
	on:use {
		process "Casting Wand",4000;
		msg "Your rucksack suddenly feels lighter...";
		msg "...It's another butterfly!";
		find 69;
		}
script=end
Different wands do different things

Thats basicly all you would want...

I can't post pictures, the're not online though, do they have to be?

old Re: Kidnap Mod

HudaJan
Super User Off Offline

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Theese things are good. But I'm not going to make new mod or upgrade the old one. But still, can you give me your ICQ (PM).

old Re: Kidnap Mod

MrCowThing
User Off Offline

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What program did you use to animate? Is it free? Can you post a link?

old Re: Kidnap Mod

HudaJan
Super User Off Offline

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I use Milkshape. I really hate it, but it's the only program which Stranded 2 support. I'd love someone to correct me, to said: No, you idiot, you're wrong, there is a better one.. But it's hopeless
Milkshape is free for I think 30 days

old Re: Kidnap Mod

MrCowThing
User Off Offline

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Only 30 days? not long enough for me...
I'll keep searching for a good animator for .b3d
Thanks though

old Re: Kidnap Mod

HudaJan
Super User Off Offline

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Another question from me to you
>6)How many trees did you managed to save in (I think) third guest??

old Re: Kidnap Mod

Gregg
User Off Offline

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The plum trees?
First try was 3 out of 9.
Second try was 6 out of 9.
Third try was 8 out of 9.

I found that a fun mission

Edit:

@MrCowThing:

Try anim8or I'm not sure if it makes .b3d, but it's worth a try.
edited 1×, last 26.05.08 05:07:34 pm
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