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English Kidnap Mod

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Poll Poll

You want it sooner without map or later even with map?

Only registered users are allowed to vote
Sooner!
19.40% (39)
With map!
73.13% (147)
NEVER, bother off!!!
7.46% (15)
201 votes cast

old Re: Kidnap Mod

HudaJan
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Bloodshot has written
If this is not dead already, it'll get killed by Flying Lizard the way it's going. Anyway, here's some of my items, i made them with massive mod, so use that. My items; http://www.unrealsoftware.de/forum_posts.php?post=71208#lastpost it's closed but dig in, use anything you want. Also, i don't have the icons but all models were used from the orriganals. If someone would post a free picture sharing website I could post the icons there.

Thanks, but as EwokCheiftain said about my mod
EwokChieftain has written
It's just a pile of new stuff that does not quite fit together.
That's why I decided to make it different way(so I finished the Magic wand) and now I'm creating files only which I need to my story. But I can have a look at it and maybe I'll use some

old Re: Kidnap Mod

Guest

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is this almost done? if it is then where can i get it?

old Re: Kidnap Mod

HudaJan
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Guest has written
is this almost done? if it is then where can i get it?

No, sorry, it's far from finished. But don't worry, I'm working on it...

old Re: Kidnap Mod

HudaJan
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Ok, so next bath of new things!
here
edited 1×, last 12.03.08 06:41:56 pm

old Re: Kidnap Mod

24lenox
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if you cant think of how to fit a motorcyle into the game then use something else. what about a horse? or a normal bike? i dont know anything about scripting or making mods but wouldnt you only have to change the image and leave the commands the way they are?

old Re: Kidnap Mod

HudaJan
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24lenox has written
if you cant think of how to fit a motorcyle into the game then use something else. what about a horse? or a normal bike? i dont know anything about scripting or making mods but wouldnt you only have to change the image and leave the commands the way they are?

Yes, but behind the words: Change the image (you probably thought model) is hiding for example 3 hours of work... Especially horse, it would be difficult to create... Although you are second person who tells me to create horse... Maybe I should start think about it...

old Re: Kidnap Mod

24lenox
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if the first person to tell you to make a horse was "guest" then it was me.. i thought i was telling someone else.. sorry. lol

also. the link send me back to here..

old Re: Kidnap Mod

HudaJan
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24lenox has written
if the first person to tell you to make a horse was "guest" then it was me.. i thought i was telling someone else.. sorry. lol

also. the link send me back to here..

It was. However, I could give it a try...

old Re: Kidnap Mod

24lenox
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sorry for telling you again. and obviously its your choice. i dont know how long or difficult scripting is so i didnt know making a horse would be so hard. a wooden bike might work? i looked at the motorcycle in your slide show and it looks great. and who cares if it doesnt "fit" in with the island? niether do the yacht and plane in the editor.

old Re: Kidnap Mod

HudaJan
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24lenox has written
sorry for telling you again. and obviously its your choice. i dont know how long or difficult scripting is so i didnt know making a horse would be so hard. a wooden bike might work? i looked at the motorcycle in your slide show and it looks great. and who cares if it doesnt "fit" in with the island? niether do the yacht and plane in the editor.

Well, actually, scripting is not so difficult as you probably think. Once you catch the basics of it and that's it. The main problem is (sometimes-for example at horse) to create the model. But as I said:
HudaJan has written
I could give it a try

old Re: Kidnap Mod

MrCowThing
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You could do what I do, instead of waiting for a model just make it so your ride something else, like make a drivable log, then once you get the model just replace the model in the code.

old Re: Kidnap Mod

HudaJan
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MrCowThing has written
You could do what I do, instead of waiting for a model just make it so your ride something else, like make a drivable log, then once you get the model just replace the model in the code.

Hmm.. I prefere first to make model, than the script...

old Re: Kidnap Mod

Mc Leaf
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HudaJan has written
Hmm.. I prefere first to make model, than the script...

Are you still talking about that stupid horse? Look in the Extension-Mod, there's one... Talk to bizzl, arrange an exchange (of models) - that's it.

old Re: Kidnap Mod

Flying Lizard
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actually the horse in the extmod belongs to asos ;P
we allowed bizzl to use it, but if anyone want's to use the horse, too, he'll have to ask us, not bizzl.

old Re: Kidnap Mod

Gregg
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Wow, looks quite fun actually, it will make a refreshing change
Keep up the good work:)

old Re: Kidnap Mod

HudaJan
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Flying Lizard has written
actually the horse in the extmod belongs to asos ;P
we allowed bizzl to use it, but if anyone want's to use the horse, too, he'll have to ask us, not bizzl.

I know, but I don't want to use someone else's work... And my main target isn't to make the horse... Maybe I'll give it up...

old Re: Kidnap Mod

24lenox
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is there any chance of me helping to test the mod or i could help with grammer and spelling? (probably not too good with grammer..)

old Re: Kidnap Mod

HudaJan
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24lenox has written
is there any chance of me helping to test the mod or i could help with grammer and spelling? (probably not too good with grammer..)

You mean as a corrector? Yes I'd need one.
And about other help... Do you know scripting?

old Re: Kidnap Mod

24lenox
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i know nothing about scripting. ive tried to learn it but i couldnt find any guides and after a while i just lost interest. i would love to help correct spelling mistakes on your mod though. obviously i dont meant it as an insult to you. i already said im not too good with grammer but im good enough and i can help a lot more with spelling..
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