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alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

GeoB99
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@user Pagyra: I don't see the SMGs are mixed or such. In Rifles only the G3SG1 and SG550 are mixed so at this point you're right but in SMGs there's nothing to separate since TMP and MAC are already separated.

Idea: What about putting a "Quit" button while you are playing a server to exit directly in the game same as in CS 1.6?

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

J192
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Silenced weapons should not have a tracer (the yellow lines that indicate the path of your shots) or at least have their tracers significantly less visible. Their visible tracers completely ruin the point of disabling the damage indicator for silenced weapons.

Also, I would like to know if you guys like the concept of running/spraying inaccuracy like in the real CS series.

For example, you are more accurate if you fire 3 rounds at a time while walking than you are if you spray your magazine while running.

This would mean that the damage values and fire rate of all the weapons will undergo a complete overhaul (rifles would do a lot more damage, pistols would have a lot higher fire rate, etc.)

Mock-up:
(From left to right) One round, Three-round burst, Full automatic
IMG:https://i.imgur.com/L0YUrP0.gif
IMG:https://i.imgur.com/pvrzzTe.gif
IMG:https://i.imgur.com/f3WwWgH.gif

http://imgur.com/a/70qCu

Forgive the shitty mock-ups, they are just visualizations to help you get the idea.
4× editiert, zuletzt 24.04.15 15:32:04

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Yates
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I actually support all ideas posted above. Would love to see CS2D get the actual realism effect which would create a MUCH more dynamic scene and play-style.

Of course, instead of just randomly adding this, this could be a released test version which would then get criticism from the CS2D competition scene and more dedicated players. I'm pretty sure this would be awesome.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

Captione
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When you wear a gas mask, You can see through the smoke particles partially, like in BF2. To add more useful functionality.
And also, the Famas 3 round burst is unrealistic. Shooting three shots at the same time is pretty "U WOT M8?" unrealistic.
2× editiert, zuletzt 24.04.15 15:47:24

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

J192
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user Captione hat geschrieben
When you wear a gas mask, You can see through the fog of war and smoke particles, like in BF2. To add more useful functionality.
The would ruin the point of FOW for maps designed to require them. I absolutely see no point of adding more functionality to it as it can already be used to get past certain areas on maps.

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

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Forget the fog of war function. That idea is pretty op.
Ohh i have an idea! The grenade throwing function on COD is cool for CS2D. This will be cool for competitive gamesmanship.
1× editiert, zuletzt 24.04.15 15:59:50

alt Re: Ideas for CS2D - READ THE FIRST POST (OP)!

GeoB99
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user Captione hat geschrieben
Ohh i have an idea! The grenade throwing function on COD is cool for CS2D. This will be cool for competitive gamesmanship.

This can be done with Lua scripting.

GamerNewb hat geschrieben
Add some new guns DC can probably do that

You didn't read the forbidden things in the thread:
Zitat
flame LIST OF THINGS WHICH ARE FORBIDDEN TO SUGGEST flame
• More Weapons
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