Body Damage 
20 comments Hello
, it's a Body Damage script
Quick Description
This script shows you the damages of the body,
and will also cause effects.
For example, if you got hit on the leg, you will slow down.
and if you got on the heart you will lose health overtime.
Here the list of effects.
Note that if a bullet hits you, it will randomly hit any part of the body.
For example, you hitted someone on the back and
it may result as a headshot or heartshot or even
a leg shot.
There also 3 extra effects, it's no big deal.
you can configure them inside the lua script.
For me I think this will give SMGs and MGs a better
advantage, but there are still imbalances just like
no reduced effects if the player is armored.
To show or hide the UI(The body image and the damage indicators) just press the serveraction.
Credits
Project Zomboid (For the UI images.)
Permission
What permission?
Do anything you want.
Just be happy.


This script shows you the damages of the body,
and will also cause effects.
For example, if you got hit on the leg, you will slow down.
and if you got on the heart you will lose health overtime.
Here the list of effects.
Note that if a bullet hits you, it will randomly hit any part of the body.
For example, you hitted someone on the back and
it may result as a headshot or heartshot or even
a leg shot.
There also 3 extra effects, it's no big deal.
you can configure them inside the lua script.
For me I think this will give SMGs and MGs a better
advantage, but there are still imbalances just like
no reduced effects if the player is armored.
To show or hide the UI(The body image and the damage indicators) just press the serveraction.

Project Zomboid (For the UI images.)

What permission?
Do anything you want.
Just be happy.
edited 3×, last 29.03.14 04:02:41 am

Comments
20 comments



Log in!
You need to log in to be able to write comments!Log in
I suggest you here is a variant of the scheme - all separated by a rectangular (or square) area - it will quite simply prescribe the conditions in the script

@
Avo: Sorry, I'm not so good at Lua scripting, especially when it comes to the positions and stuff, that's why I used math.random

Quote:
Note that if a bullet hits you, it will randomly hit any part of the body.

Wrong. It should depend on how far is a pointer from the victim. With math.random you won't rule the world.
Idea is nice, though.
All players are square(hit zones).
How script is determined that the current hit is headshot? is "handshot"? is ... etc
as I see it - it's just random + AOE radius - so this script is simple and in my opinion it is stupid
There is HS scripts that are implemented more realistic and cool
How script is determined that the current hit is headshot? is "handshot"? is ... etc
as I see it - it's just random + AOE radius - so this script is simple and in my opinion it is stupid
There is HS scripts that are implemented more realistic and cool
edited 1×, last 29.03.14 11:18:58 am



