


This script basically registers the player's data (Score & Deaths) every time when he gets killed or killed an enemy. Also, the player's data will regain back when the player joins back into the team as to avoid the data being lost. For further information, you can see the details about this script below:




In order to check a specific player's data, here's the following syntax below.
sv_scorespec <id>
Whose the parameter <id> belongs to the player's number ID.

1. Extract the Register.lua from the zipped package through sys/lua path directory.
2. Go through server.lua file and type the following dofile() below:
dofile("sys/lua/Register.lua")

You can do anything you want to with this file, moreover you can also upload it here (such as a better version of it) as long you ask me for the permission.
edited 3×, last 30.10.16 01:18:42 pm
Approved by Sparty
Download
855 b, 524 Downloads