English Ideas for CS2D - READ THE FIRST POST (OP)!

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18.08.14 10:45:54 am
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_Yank
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user r4ndxm has written:
Green color for buildings doesn't look good.
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Scoreboard on top (standard and probably tdm)

Higher player limit? (for servers with big maps)

Game modes
- Team Deathmatch
- survival mode/last man (or men ) standing

Game mode options (checkbox)
- win when time ends
- win by goal team/player score

Fog of war: straight and smooth lines/curves instead of boxes

60FPS looool (please)


Of course that it will not look as it is on the image. Anyway, haven't you seen any green building before ?

About the scoreboard, this is not call of duty.

And the thing about increasing the max player numbee already was suggested and I'm pretty sure that it will not be added.

The fog of war thingy is interesting and could be done using some type of raycasting.

And the 60 FPS thing already was suggested. Anyway you wont note diference. It could also bug the gameplay depending on the game core loop was made.
19.08.14 02:27:04 pm
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tek69
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Custom skins?
I mean which for scripting, loading specified skins for servers.
In god we trust.
19.08.14 05:34:59 pm
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Skyppy
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What work better the shit anti-speedhacker.
IMG:http://i.imgur.com/lc73o1Y.png
20.08.14 09:49:58 pm
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Lobwver
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Something similar than the "Warcraft III" have in that editor...
That allow you to edit the Color, the Size, and much other things of the NPCs...
~
I love the idea of user Mora...
Green buildings and skins...
~
(A little bit Useless): In the Scoreboard, in the left of the names, of the players, can add the flag of the users, in case if no have a usgn, load a "US" symbol with an "X"... if dont determinate him flag, just appear a "US" symbol.
(Ok, much useless).
just trying to figure it out
20.08.14 11:11:37 pm
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Skyppy
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Green skins and buildings..
IMG:http://i.imgur.com/lc73o1Y.png
21.08.14 06:31:06 pm
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Ajmin
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I need LuaJIT to get socket support for my server.
i think it will be great if u add it in the next version.
25.08.14 07:31:12 pm
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NiceBoy
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user Pagyra has written:
The current version of the fog of war is not enough realistic.
Moreover sometimes it is meaningless - through the fog the player can see some effects of other players, like waves, flashlight and others - then it becomes not understand the meaning of destination fog of war because he does not hide anything.
So i think angle of fog of war must be look like this:
IMG:http://s16.radikal.ru/i190/1408/3b/20679fbc2daa.png

I like this idea, but not seeing though wall.
29.08.14 11:04:20 pm
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BaDgEr
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31.08.14 09:24:48 am
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Dousea
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user Pagyra, I double that. And I think the transparent thingy at back of the player should be solid black to make all activities not being see by the player and to make it more realistic.

cs2d lua cmd timer should use the same technic as cs2d lua cmd parse. I mean about executing more commands in one argument by seperating them using semicolon (;). So cs2d lua cmd timer not just accepting one parameter, it should accept more than that. It would make calling function with more than one argument easy.

cs2d lua cmd print doesn't accept more than one text. Rest of arguments will print blank. I think real print accepts it, joining them and seperating them by space.
I'm awesome ... and I really like cookies.
31.08.14 11:01:56 am
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Gasip
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user Untitled has written:
Well i dont know if it could be done with lua and i hope i dont get banned for posting this but maybe like running like if i press some key (can be changed in options or whatever)
the player will run but after several seconds or minutes the player will get tired where you will have to wait till his energy recovers to run again.

No, this can be done with Lua with speedmod and declaring a variable energy for all...
2D is for CS2D.
31.08.14 03:50:53 pm
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Dousea
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@user VADemon: I knew that but that's not what I meant. I mean the core of CS2D should make the function instead of making it in Lua.
I'm awesome ... and I really like cookies.
01.09.14 12:55:22 pm
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Mora
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Editable Rpg smoke or smoke.
IMG:http://i.pixs.ru/storage/5/6/9/ejonepng_9844357_13661569.png
01.09.14 02:01:13 pm
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Pagyra
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For editor - change color of tiles - like is tiles shading.
01.09.14 05:48:45 pm
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useigor
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There is no such option, right? So i suggest it. It would help my map file cs2d de_tides (32) (i darkened my images and trees via colors - it's bad for simple shadows).
01.09.14 05:55:41 pm
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DC
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Advanced tile modifiers are planned and I already prepared the implementation (you can see it when you take a look at the map format specs which already contains information about r,g,b values for tiles)
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
01.09.14 10:06:31 pm
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Lobwver
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Rarelly some walls fade to black...

Image:
just trying to figure it out
02.09.14 02:12:21 am
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Starkkz
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I suggest Lua controllable shadows and lights (and lights that can be parented to dynamic images for lower internet usage)
lol
02.09.14 07:51:38 am
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DC
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@user Lobwver: This bug is known and I already fixed it for the next release. Also please note that this rather a bug than an idea (which means you should use the thread cs2d CS2D Bug Reports thread instead)

@user Starkkz: Not a new idea (light control as well as a parent/child hierarchy). Not sure if it will be in the next release but it's definitely something which should be added. I agree.
www.UnrealSoftware.de | www.CS2D.com | www.CarnageContest.com | Use the forum & avoid PMs!
02.09.14 01:47:30 pm
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Pagyra
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I work with my mod ... and I want to ask you - @user DC: what you think about implement in CS2D Fake Top Down 3D? about adding dynamic pixel lighting(sprite lamp) for 2D images, adding z coordinate, add ability to control game camera, adding animation feature for skins and other objects and images, add more gen_particles, gen_sprites, gen_weather and gen_fx settings, add commands to create that entities and work with its values, add some pixel shaders, ...

I'm making a "main" mod for mods, so I'm asking you about these features for CS2D. Because at this moment some of it is already realized in my mod (thanks to two people which help me with lua code) - but this is done in spite of the absence of the desired functionality in the game.

The largest number(most) of people in this community plays or has played in CS2D, I understand that you coding your games as a hobby, as well as me.
So what I'm asking is a little more work on CS2D game - or let us help you.
Perhaps that really need transit it to Unity engine, so as I think you like it.
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