
Black pixels became transparent on PNG screenshots

Lua images of a player will now be removed when player leaves

Lua hook spawn has been emitted for spectators on roundstart

Lua timers were added twice and had some others bugs

Buildings were covered by entities (palms etc.)

Massive FPS drop when pointing at wall with pathfinding tool

Editor will now never load more than 256 tiles (tile limit)

customkill does not work with dead players/spectators anymore

Bans haven been loaded wrong from bans.lst

"/quit" in built-in IRC chat caused CS2D to crash

Crash when loading damaged stat files

Strange pointer/crosshair positioning in higher resolution win.

Higher resolution win. allowed higher grenade throwing distance

Lua join hook has not been executed for pl. 1 on listen server

Lua use/usebutton hooks have not been executed correctly

Flare exploit which allowed to throw infinte flares (locally)

It was sometimes possible to reload unreloadable weapons

Pings were inaccurate (precision limited by FPS)

Grenade sync-bug when throwing grenade directly at yourself

Pings are now refreshed more frequently

Game now runs in window by default

Some minor performance tweaks

Mine/Lasermine moved from weapon slot 4 to weapon slot 5

Zombies can now also collect gut bombs (if any on map)

Zombies now can't kill each other with claws when FF is enabled

mp_autogamemode is now disabled by default

mp_randomspawn now also works in "Team Deathmatch"-mode

Maximum size for downloads is now 250 kb by default

maxplayers and port are now unchangeable if set as cmdl param

Not existing maps (on local PC) are now darker in serverlist

Player counts full/empty are now darker in serverlist

Large item versions in menu will be scaled depending on size

Better "rank" in-game interface output

Better "killed by" in-game interface output

Empty weapon on ground now says (empty) instead of (0|0)

Bigger close buttons for server info and map briefing

menu_svreqdelay new default value is 50 ms (instead of 30)

Player/item shadows can not be changed (unfair advantages)

Falling letters link effect is far less annoying now

Lag compensation for fair aiming with high pings

Player IDs are now displayed in scoreboard (in front of name)

Free cursor positioning / text editing for text inputs and chat

You can now use CTRL+X/C/V (cut/copy/past) in in-game chat

Right clicking a text input now opens a useful context menu

Console context menu (clear console, copy line, copy all)

Textbox context menu (copy line, copy all)

Minimap preview for existing maps in serverlist

Put [ ] around name/map filter to match identical values only

"Downloaded Files" download history (see Options -> Net)

Auto-Buy system (button in buy menu, autobuy.cfg)

Re-Buy system (button in buy menu)

Optional reason parameter for kick-command

Command mp_localrconoutput (show output of remote commands?)

Command mp_lagcompensation (lag compensation for aiming)

Command autobuy (automatically purchase weapons)

Command rebuy (purchase same weapons as before)

Command fps (display current fps / buffer values in console)

Command reroute (forward a player to another server)

Command spawnnpc (spawns a npc at a certain position)

"-rcon" commandline parameter (set rcon pw and make unchangeable)

"-nocache" commandline parameter (never load cached serverlist)

"-path" commandline parameter (change working directory)

"-fullscreen" commandline parameter (run in fullscreen)

"-lua" commandline parameter (use this lua script)

Lua image mode 3 (cover entities like palms etc.)

Lua Hook rcon (when someone sends remote control commands)

Lua Hook objectdamage (when dynamic object is damaged/repaired)

Lua Hook objectkill (when dynamic object is killed)

Lua Command randomentity (get pos of random entity of certain type)

Lua Command randomhostage (get pos of random hostage)

Lua Command closehostage (get hostage which is close to player)

Lua Command inentityzone (is tile in zone of certain entity type?)

Lua Command setentityaistate (set AI state of entity)

Lua Command closeitems (return all dropped items close to a player)

Lua Bot AI (super primitive, including many new commands and hooks)

Lua Command ai_say (bot chat)

Lua Command ai_sayteam (bot team chat)

Lua Command ai_radio (bot radio messages)

Lua Command ai_goto (let bot go to tile)

Lua Command ai_move (move bot to certain direction)

Lua Command ai_respawn (bot respawns)

Lua Command ai_findtarget (find enemy for bot)

Lua Command ai_freeline (check if line of fire is free)

Lua Command ai_aim (let bot aim at certain position)

Lua Command ai_iattack (intelligent bot attack)

Lua Command ai_attack (primitive bot attack)

Lua Command ai_buy (bot buys item)

Lua Command ai_use (bot uses environment)

Lua Command ai_rotate (bot rotates to certain direction)

Lua Command ai_selectweapon (bot selects a weapon)

Lua Command ai_reload (bot reloads current weapon)

Lua Command ai_drop (bot drops current weapon)

Lua Command ai_spray (bot sprays a spraylogo)

Lua Command ai_build (bot builds a building)

Lua Command ai_debug (show debug info for bot in ai debug mode)

"rcon" param for Lua cmd "player" (has player valid rcon login?)

Return value 2 for "drop" Lua hook (never fade out item)

Editor function to export image of whole map in different sizes

Editor warning when tileset has more than 256 tiles

Editor warning/confirmation when you try to overwrite a map

Editor distance tool now shows distance in tiles as well

Editor move whole map tool

Automatically reloading "bans.lst" when it has been modified

Super supply building (supply upgrade, spawns armor/rpg launcher)

Custom reload sfx is now possible with files in sfx/weapons/
- sfx/weapons/<WEAPONNAME>_clipout.wav
- sfx/weapons/<WEAPONNAME>_clipin.wav

env_npc entity which spawns NPCs (non-player characters)

Individual zombie player skin (gfx/npc/zombie.bmp)

HTTP download support for sys/servertransfer.lst

"weaponid" param for Lua cmd "player" (was pointless, always 0)