
Player arrows of invisible players were still visible

Manual positioning didn't work properly with more than 2 net-players

It was possible that the player got stuck in narrow & slopy passages

Turn display did not show the right values sometimes

Clients sometimes didn't receive the map preview image

Synchronity problem caused by fire objects

It was possible to save teams without a name

It was possible to save team members without a name

Game failed to save teams with special characters in their name

In-game sound effects continued to play in the menu

Sometimes wrong team color when hovering a team healthbar

It was possible to get stuck with the raft

Chat input length is not limited by resolution anymore

"Swap" now ends the turn

You have to stand on the ground to be able to use "Swap"

Improved "Upper Cut" and "Brain Punsh" hit zones

Some tweaks for better performance

Improved interface effects

Number of turns per round now doesn't change during a round

Lua projectileid command renamed to getprojectileid (projectileid still working for compatibility)

Lua useweapon command can now decrease the weapon amount multiple times with new param. value 2

Lua playerposition command now accepts floating point numbers instead of just integers

You can now place multiple "buildings" of the same type without re-selecting them after each placement

Sonic Grenade and Ice Grenade now remove nearby fire

Winter removes all fire on the map

(Super) Jet-Pack now uses hudchargebar instead of hudammobar to display remaining fuel amount

Faster multiplayer loading: Lua scripts will only be transmitted if they differ (instead of always)

Game does not use the OS load/save filerequest anymore and doesn't pause when selecting a file

Supply/medikit crates now support movement on x-axis (for manipulation with scripts)

Welcome screen on first start, allowing to change the nick and to create a team

New map format: shape map - allows big maps with very small file size

Maps can now have a background image (see "BG"-button in editor)

Replays (including a replay menu and a replay recording setting)

Multiple teams per player host setting

Warning when running game in program files or temporary folder

Mouse pointer will become transparent when mouse is not moved for a while

Game ender icon in top left corner (when game ender started)

Hotkey Q: Scroll to currently active player

Map height/width text in lobby can be clicked to increase/decrease it

Map "x"-text in lobby can be clicked to reset the map size or to swap height and width

Video and audio settings can now be changed while being in a game

Game will remember the map size setting

New supply/medikit drops are indicated with arrows if out of screen

Weapons can have flags (new optional addweapon command parameter)

Round is highlighted in round/turnbar at top when it changes

Weapon usage stats for each match

Main menu button graphics

Hotseat mode (was possible before but is less confusing now)

Singleplayer missions mode (with several missions to play)

Game now automatically reloads changed Lua scripts in lobby

You can now load/save the host game settings from/in files

You can now place objects in the editor (saved with map)

You can now place spawnpoints in the editor (saved with map)

Random seed value for certain map types can be changed in editor

in-game team chat (by holding CTRL while pressing enter)

Lua Node commands:
www.CarnageContest.com/help_cmds.php?cat=nodes

Lua Mission commands:
www.CarnageContest.com/help_cmds.php?cat=missions

Lua getterraincolor command (get color of the terrain)

Lua getturn command (get current turn/turn of round/# turns in round)

Lua imagecollision command (check collision between 2 images)

Lua getweaponlist command (get list of all weapons)

Lua getweaponinfo command (get info about weapon)

Lua getweaponcount command (get count of weapon)

Lua setweaponcount command (set count of weapon)

Lua getweaponlock command (check if a weapon is locked)

Lua setweaponlock command (lock/unlock a weapon)

Lua getprojectiletype command (get type of a projectile)

Lua getplayercontrol command (is player controllable?)

Lua keyhit command (has key been hit)

Lua keyrelease command (has key been released)

Lua scripted game enders (see "scripts/Game Enders" folder)

Volume parameter for Lua playsound command

Additional particle effects for some of the buildings

Game ender: Kill random

Game ender: Kill strongest

Game ender: Kill leftmost

Game ender: Kill rightmost

Game ender: Kill topmost

Game ender: Kill bottommost

Game ender: Poison All

Game ender: All 1 HP

Lua scripted game modes (see "scripts/Game Modes" folder)

Game mode: Deathmatch (standard)

Game mode: InstaGib

Game mode: No Damage

Game mode: Best of 1 Round

Game mode: Best of 3 Rounds

Game mode: Best of 5 Rounds

Freeze Gun

Nyan Cat (by Holzchopf)

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