
U.S.G.N avatars were not downloaded

Tile FX did not work for 64px tilesets

MVP and Assists were not saved properly in stats/rank system

Mouse spectation disappeared after killcam transition

Quake shake effect was too long when having a low frame rate

Bullet shells fade out took too long when having a low frame rate

Tween duration was capped at 65535 ms for all tweens (cap removed)

Some tweens did not work properly when having a huge number of dynamic objects (over 32k)

Lua HTTP request stopped working after first failure

Server mod cache did not load properly for clients

Lighting issues when dynamic objects were updated near light sources

Using the last tile in a tileset with settile command did not work

Pasting texts with line breaks in editor broke maps (line breaks and tabs are now sripped when pasting)

Lua hook "shieldhit" led to crash when shield was hit by turret which was not built by a player

Some Gen_FX / Gen_Weather particles were not visible in map editor anymore

Decals on walls and obstacles were invisible

Map background image was invisible in most cases

Command setbackground did not work properly in most cases

Map transfer "Overwrite" option not working correctly for clients who disabled downloads completely

Clients were sometimes able to use wrong maps - added a second checksum validation (after loading map)

Join hook is now called AFTER map loading (+ new "connect" hook introduced)

"Quick Play" will now prefer servers with at least 3 human players, lower chance to join empty servers

"Quick Play" will now exclude servers with non-standard mode maps (everything not as/cs/de)

Improved "Quick Play" UI

addbind returns true only when it was added succesfully

addbind prints console error if key does not exist

Entity limit in maps increased from 10k to 100k

When changing sv_specmode the new mode is displayed in center of the screen

Server leaderboards (in-game top 100 rank list, accessible via ESC-menu)

mwheeldown and mwheelup addbind keys

®path text tag (draws image in chat)

Chainsaw particles when hitting walls or obstacles

Physics with Lua support

Command "damagetile"

Lua command "raycast"

Lua command "inPhysicsObject"

Lua command "closeplayers" (get all players inside a certain radius around a point)

Lua command "hascloseplayers" (checks if any player is inside a certain radius around a point)

Lua hook "onhit"

Lua hook "connect" (when a player STARTS to connect, triggered before "join"-hook)

Lua hook "clientsetting" (when a player changes settings)

Lua hook "oncollision"

Lua hook "oncollisionhit"

Lua hook "oncollisionenter"

Lua hook "oncollisionleave"

"micsupport" parameter for Lua player command (does player have microphone support?)

"widescreen" parameter for Lua player command (1 if running in widescreen mode, 0 if 4:3 res)

"windowed" parameter for Lua player command (does player run game in window?)

"language" parameter for Lua player command (language of the player)

"language_iso" parameter for Lua player command (ISO code of the language of the player)

"ticks" parameter for Lua game command (server tick/refresh rate)

"timeleft" parameter for Lua game command (remaining round time in seconds)