
First release with Steam support (Win client only)

Various voice chat issues and stability problems

Various visual lighting engine issues

Various minor visual HUD / tooltip issues

Laser mines rotation

mp_hudscale not behaving correctly in all scenarios

Vertical black boarder (1-4px width) appeared for larger 16:9 resolutions

Graphical glitches when using command line parameters

Large avatars were sometimes not downloaded properly

Client money limit when pickup up gold or coins

Lag animation not looking right under certain network conditions

Committing suicide did not work anymore since 1.0.0.4

Bad projectile timing with increased FPS in 1.0.0.4

Problems with building rotations since 1.0.0.4

Sometimes unable to join servers when they were running Lua tweens

Scoreboard hide HUD option did not hide scripted Lua HUD elements

Possible crash when failing to write advanced radar/minimap cache

Improved stability when server is being DDoSed

Crosshair of spectated player is now semitransparent

When being flashed the radar now also becomes invisible

Max. 2 U.S.G.N./Steam avatars are downloaded & stored concurrently to minimize FPS drops

Lua Command player(id,"mousex") now returns -1 if mouse data is not available

"conkey" (console key) works as intended for more keyboard layouts

Increased fire rate for all weapons (2.5%)

Console now uses scaled text

Scoreboard sorting now takes in account mvp and assists

The scoreboard now shows building count of teammates only

Default windows graphics driver is now OpenGL (for Steam overlay support)

Flash bang effect now hides radar

Fiveseven damage decreased from 19 to 18

Over 50 Steam achievements (Windows only)

Command mp_connectionlimit for max. accepted connections

Command cp_roundend for more additional round information message

Command sb_autosize (automatic scoreboard size)

Command sb_kpd (scoreboard kills / deaths ratio)

Lua Command tween_frame (image frame animation)

"mousemapx" & "mousemapy" parameters for Lua player command (mouse position on map)

Server ticks are displayed in scoreboard and in-game menu (updates per second)

Clients are able to see which operating system server is running

Server lag compensation information in menu