### Beta 0.1.2.0 - 29.02.2012

This is the first update which is also distributed over the
new auto-update function. Please note that this function is
only available for Windows clients.

Crash when tabbing through textfields

Editor hotkeys were active while using textfields

Info_NoFow did not work on all maps

Bots no longer try to attack you with bomb in hands

Bots ignored radio commands

Effect command particle amount was always at least 100

removed pointless transfer debug messages

Server player was able to commit suicide when already dead

Trouble with wrong "precon auth" errors after mapchanges

Encoding problems with special characters in serverstats.html

Vulnerability that allowed to use buttons that were too far away

Tooltip for unreachable (red) servers showed an empty box

Executing "disconnect" as client in-game crashed the game

Lua object(id,"team") returned a boolean instead of an integer

Decals were not displayed on map export images

Decals were not moved when moving the whole map in the map editor

Not all existing decal frames were available for use

Super supply menu option 9 did not work

Explosion sprites were rendered wrong sometimes

Attempt to equip certain items gave error message about strip

Lua inentityzone now works properly with teamgates

"temp" was displayed as map name after downloading a map temporarily

It was possible to see through fog of war as spectator by pressing CTRL

Breakable/DynWall transparency floating point precision bug in editor

"Game Commencing"-restart occured with 1 player who is alive already

Rotating sprites where not displayed correctly on map export images

Portal gun didn't perform attack/attack2 Lua hook

Game allowed to join when a client failed to save the downloaded map

There was no muzzle flash in burst mode (Glock/Famas)

Rotation setting was visible for Env_Image (doesn't support rotation)

Editor entity arrangement issues (re-arranged other entities)

Map image export rendered background image wrong (now w/o bg image)

Connection setting is now "fast" by default

U.S.G.N. login is now always checked before joining

Command mapshadows now allows values from 0 to 4 (new shadow engine)

NET errors will only be displayed in console when debbuging is on

Serverlist is now much bigger

Filters are applied to the Internet serverlist only

Maximum flash duration slightly decreased

Hostage spead increased

Only players who are alive are allowed to perform name changes

You can only join a running round if nobody has been killed in it

Explosions will automatically have less details when there are many

Explosions are now brighter

Slightly improved particle and effect performance

Planted lasermine images can be changed now (lasermine_planted.bmp)

Less molotov particles, even less with lower particle settings

Less gas grenade particles with lower particle settings

Projectiles of a player are now removed on team change / leave

Dropped CTF flags will be returned automatically after 10 secs

Command sv_checkusgnlogin (always check login?)

Command sv_rconusers (list of users that are allowed to use RCon)

Command shadowz_wall (wall shadow length)

Command shadowz_obstacle (obstacle shadow length)

Command shadowshade_wall (wall shadow shade effect)

Command shadowshade_obstacle (obstacle shadow shade effect)

Command shadow_angle (sun/shadow angle)

Command shadow_frameskipping (light/shadow rendering frame skipping)

Command mp_hud (enable/disable certain HUD elements)

Command mp_buymenu (custom buy menu)

Command mp_flashlight (allow flashlights on server?)

Command flashlight (turn flashlight on/off)

Command win (switch between full-screen and windowed mode)

Command cmsg (send console message to all or certain player)

Command triggerposition (trigger entity at certain position)

Command language (change the game language)

Lua Command entitylist (get list with entity positions)

Lua Hook flashlight (when flashlight is turned on or off)

(, ) and | can be escaped with preceding \\ in Lua menu command

Lua image command can display map tiles and other game graphics

Player parameter for Lua break hook

Enhanced in-game chat flood protection with auto-kick

serverstats.html now has a CS2D favicon

Light/shadow engine by BlazingEyed (see video options, off by default)

The language can now be changed (external language files@sys/language)

Env_Room entity for light/shadow engine

Env_Light entity for light/shadow engine

Env_LightStripe entity for light/shadow engine

Info_NoWeather entity (disable weather effect in certain area)

Flashlights (turn on and off with F)

Some additional loading screens for certain editor actions

Serverlist now saves the server name as well (for website serverlist)

Serverlist now has a "recently joined" tab with 20 latest servers

Serverlist refresh countdown is visible in refresh button

Serverlist now has a "game mode" column

Browser launch compatibility (allow to join over
cs2d://ip:port URIs)

"-realport" commandline parameter (use port from settings for list entry)

"-rconlua" commandline parameter (allow Lua script execution via RCon)

Gas Mask (non-buyable protection against gas grenades, id 60)

Several new Info_TeamGate entity options

Info_NPC now performs trigger whenever an NPC from it is killed

Info_TeamGate now performs trigger when it kills someone

Trigger_Use now has a re-use delay option

Warning message when saving map without spawnpoints (Info_T/Info_CT)

Checkbox in graphics options menu to switch to window/full-screen

Editor displays depth of an entity at the bottom (for arrangement)

Editor got simple tile blending tool to make tile blending easier

Ban reason parameter for banip/banname/banusgn

Translation. Most parts of the game can now be translated

Satchel Charge (remote controlled explosives)

M134 machine gun (by FaqAp)

FN F2000 rifle (by FaqAp)

Some new user created maps from the file archive